i have 20k daily active users with avg session time 30 mins 35% of the traffic comes from India and middle east countries
here is my avg daily revenue status
Fill rate : 92.22%
Ecpm : 0.43$
Refresh rate : 30 secs
Mobilecore for only 7k users
revenue : $2.94
total about 118$
i kinda feel its little in compare with other ad networks
What do you think?
I do not understand these numbers if you have 20 000 daily active users and 30 minutes average session and 30 seconds refresh rate then it is 60 impressions per user or 1 200 000 impressions daily but in your report there is only 200K impressions? In my opinion eCPM around a dollar is very low for app wall, give a try to some other app walls there is a plenty of them at the moment.
Didn’t he mention India and middle east? $0.43 from admob and $0.63 from mobile core is the maximum they can give for this region. Even networks like mmedia, vserv, airpush and leadbolt won’t be able to match that ecpm for these regions.
My advice: go and code some app targeted for US users. Even EU ecpm is less than US.
Okay well I have admob banners spread across the entire of my app, 50 second refresh time. Yesterday this got
I also run two interstitials with admob, one appears at the start of the app and the other appears at the exit of the app either by pressing the exit button or the back button.
The start interstitial yesterday had
Then the closing interstitial,
All this together gave me revenue of $200.43 from admob alone yesterday.
My MobileCore stats are nowhere near as good, I run interstitial/app wall when users select something from the main menu, I average between 30-50 dollars a day with them however I am still new with them and still trying to find the best way to implement it.
I’ve never had good experience with AppBrain except for tracking my installs, but now I use google analytics I find myself visiting the site less and less. May I ask what your app does? Maybe some more information could help us figure out why you are so popular in India. It is probably a mixture of the location of your users plus poor implementation of the ads. Can I also ask how many daily downloads you get?
impressive results you are doing very well with admob interstitial ads but it seems that you got more active users than mine you got about 60k from closing interstital which about 60k daily active users my apps based on personalization and my daily download about 10k i might give a try with admob + appbrain interstitial ads together since they are the most stable revenue in ad networks. my experience with mobilecore so far the revenue is not stable and it ranges from 1$ to 5$
Perhaps my users are loading up several times? I think my interstitial is at a 10 second reset. But I can guarantee you I don’t get 60k active users!
I generally get a few thousand more active users than my daily downloads according to google analytics:
New Users: 11,639 - Active Users: 17,627
New Users: 17,862 - Active Users: 26,603
I would recommend using a start interstitial with AdMob as that is by far my top performing source of revenue across all platforms at the moment!
When you say personalisation do you mean to personalise your handset?
If so is there anything specific about the options that would attract Indian users over US/Rest of the world?
Do you have any other apps that do well in the US? Or do you have any friends who develop who are successful in the US? It might be worth adding a small advert like an icon somewhere within a different app that links to the store page for your app. I have done this with mine and linked to all my other apps, this has seen the downloads double or tipple.
My revenue per DAU (Daily Active User) is about 1/10 what toxic/rottz are reporting.
And that makes sense because my “Session Length” is about 1/10 of theirs - since mine are relatively novelty type apps so far - and theirs are games with a devoted base that sticks around playing the game.
So that illustrates the value of having a “highly engaging” game which not only brings people back to play the game (which would raise DAU) and higher retention (fewer uninstall the app), but also longer playing time - meaning ads get more eyeball-time.