Hello Everyone ,
Since I’m new to the field of Android app development, I’m interested in finding out more about efficiently monetizing my apps. After working on a few apps, I’ve come to the want to start making money off of them. As a novice, though, I’m not sure what the best approaches and methods are.
After doing a little investigation, I discovered a number of strategies, including in-app purchases, advertisements, paid apps, and subscriptions. Every approach appears to have advantages and disadvantages, so I’m asking for advice on the following:
Successful Monetization Techniques: Based on your experience, which monetization techniques work best for Android apps? Are there any particular techniques that are more effective for particular app categories (such as social media, gaming, utilities, etc.)?
Ad Networks: AdMob, Universal ads, Facebook User Network, and other networks are just a few of the many that are available. Which ones have proven to be the most profitable and dependable for you? Are there less well-known advertising networks that I should look into?
User Experience: How can monetization and user experience be balanced? I don’t want to overburden consumers with advertisements or overly restrict the use of in-app purchases in the app. Which are the greatest ways to keep users satisfied and make money at the same time?
Frequent faults: When monetizing Android apps, what are some frequent faults or traps to watch out for? Would you be ready to share any lessons that you’ve learned in a challenging way?
Metrics and Optimisation: How do you monitor and assess the results of your efforts to monetize your business? Which particular indicators or tools work best for you when it comes to revenue optimisation?
I also checked this https://www.quora.com/What-are-the-challenges-with-monetizing-apps-in-Android-Market/uipath but didn’t get clarification on that.
Thank you in advance for your help and support.