Hello all
I am looking for suggestion to improve revenue if there is a room for that.
Right now what I do is that I use admob (after Google play changes, I went really conservative). What I do is on app start, I show admob banners and interstitial. During my game I show one admob interstitial and at the end of the game I show another one. A game takes around 15 min on average.
Do you suggest I do things differently to improve revenue? Keeping in my mind I don’t want to deal with risky networks (not sure who is safest now)
Only other improvement in mind will be trying to to add free app button.
Thx
I bet you wanted for develoeprs to answer that question, rather than network reprasentatives, so feel free to ignore
One of the most repeated advices here is to integrate more than one network in each app, so the user can get a larget amount of different offers. So, appnext or otherwise, I suggest you do try it (btw, appnext is 100% compliant).
As for the free app button - try our ClickTag. It doesn’t require SDK, just create the button and use the URL we’ll provide you. The user will go straight to Google Play. We also have a monthly promotion for this specific ad solution.
PM me for more details, if you think it’s interesting enough to try out.
@jonathan by the free app button I was referring to your clickTag feature so you can rest your case
Yes I am looking for opinions from developers not ad networks