Asking user to install other app to unlock content - is this legal?

Good day,

I have a game, which is struggling to get attention, so I had this idea to sacrifice earnings from my other applications and allow users to remove ads from them IF they install my game. Code here is super simple, user reaction might be difficult to predict, but is this technique allowed by Google Play? Have you ever used something like this?

There would be no pressure, just a one-time dialog box explaining situation and a static banner of my game with text “Install X to remove this”.

Aurimas

It’s legal. There are different ad networks doing this. As long as you point them to a google play download, it’s ok.

As far as I know it would be not ok for iOS but in android this seems still very valid.

Anyone denying?

Prior to take this way, let me ask you: does this application you want to promote has potential to earn more money than the all other applications together?

I mean, does it have in-app purchase while all others are just ad based ? In case it’s just another ad based application, it is not a smart move to disable ads on other applications just to improve the number of downloads of one app.

Just move on and forget about it. Currently I have a bunch of games. In all of them the revenue is based on ads alone. I won’t sacrifice the revenue of any of them just to improve the number of downloads of other games because in the end I’d lost money and lost money is not part of our plans , is it? :slight_smile:

Also, even if your application has in-app purchase, it’s not an smart move (IMHO) to disable ads in the other applications in exchange for users downloading it.

Why? - you may be wondering.

Because users may in fact download your application but it doesn’t mean they will use your application. In the end you may have a lot of downloads of an application that no one uses and all other applications became useless because they don’t provide you any revenue.

Incentivized downloads - where you give incentive to an app user to download another app - whether it belongs to you or not - has a long history on Android.

For example Tapjoy, GetJar, Sponsorpay etc. all have these schemes where the user can earn coins etc. if they download apps from an appwall. These coins then can be used in their app to remove ads etc.

Usually they will pay the developer maybe $0.04 to $0.08 or so per app. Which means to earn $1 the user would have to download about 10 to 20 apps - which is a LOT.

However, you can see how much those downloads are worth. Compare that to non-incentivized downloads - where similar appwall is presented to user - but the download of an app is completely up to the user if they do it or not - they don’t get anything extra from it. Presumably this leads to less incentive to download an app and if someone does it it is a “higher quality” user i.e. one less likely to uninstall the app immediately because they only wanted the incentive i.e. the coins they would ear as on Tapjoy, GetJar or Sponsorpay etc.

So there non-incentivized downloads can earn a developer $0.18 or so from AppBrain appwalls.

So you can see the difference.

Now if you are allowing users to remove ads - which may be worth say $1 per app - for downloading just one of your apps - then that is rewarding the user very highly. Plus you are losing that user and no longer contributing to revenue.

Perhaps you can instead just run what are called “House Ads” in your ad space in the other apps to promote your apps - they won’t flock to download the new app - but you will get some downloads.

Now examining the other side of the argument - there maybe some value to having users download your new app and rewarding them heavily for it - i.e. removing ads completely FOREVER for that user.

And that is that - what is the lifetime value of a user for you - if you did not remove ads but kept them - how much would he earn you typically until he uninstalls the app ?

The answer is probably maybe $0.01 or $0.05 or something - but that may be for a typical downloader - a user who is bothering to remove ads may be a serious user of your old app - and thus may be MORE valuable than the “typical” downloader who downloads and then immediately uninstalls. On the other hand a serious user of your app may never click on ads - it may be the more idiotic user who does so - so it is not clear whether you lose more or less if you stop getting revenue from your “serious” user.

Another aspect which may FAVOR promoting a new app at any cost. If you have 10 apps with 1000 users each - and if you are willing to lose revenue from those - to instead get 10,000 users on your new app - it could be argued that the concentration of users in a single app is better than having it in many apps - because it raises that app above others in rankings - and since we know ranking is nonlinear - i.e. as you rise up in ranking, the download numbers become phenomenal.

So it could be argued that sacrificing all the other downloads or their value in order to bolster one new app - may have some logic to it - as it concentrates all your goodwill into one app - and the effect of that may make it stand up much higher in rankings - and that might make it give back not proportionately more - but much more than proportionate - because the rankings have non-linear downloads as you go up in rankings.

On the other hand if the bump for your app is only going to take it from rank 500 to rank 400 - that may not make a huge difference. The ranking affect I mention above may apply to top 10 apps in a category maybe or maybe top 50 apps even etc. … ?

Even when you do not want to use any existing service like appwalls.

You can give the users the opportunity to unlock adfree when they reach some ingame goal. That way you keep them engaged in your game. This means they will consume more ad impressions. Win/Win Situation. I think you get the idea.

It all depends on what you want to reach - if you do not have any distinct goal about what you want to achieve, sit down and think about that first :slight_smile:

Hi,

isn’t directing the ads from your other games to your latest new game (specially in the first 30 days to climb the rankings) a good idea in Android?