We have personal relations with Admob guys. We also have personal account manager and are very close to the whole Admob team. That’s one of the reasons, why we moved to San Francisco to build this company.
Also, we are currently pending approval for a premium account to access AdX directly.
We should get approved within a month or two.
Yesterday shown AdMob ads are not shown today.So in my area do not show any advertisement. I hope this situation will improve. Because I do not show any ad.
Edited : I fixed problem.
It takes 8+sec to get the ad from app deal servers. Most devs show their interstitial at the beginning of a game usually in menu and when it takes 8s to get the add then players are already in the game and suddenly an add will pop-up. The sdk just checks each network for an Ad and that takes too long (at least for me). I’m using Unity Plugin. Don’t get me wrong, i would like to use appodeal but most of my apps have only one interstitial.
PS: Why do i have to check for MoPub Ads when i don’t have MoPub? There should be option to disable it.
Anybody has experience about appodeal, please share it with us. Since it looks like a pretty good revenue network and admob ecpm is going down, I am planing to find another network.
We have just released a new version of our SDK — 1.10, that solves this problem.
It significantly improves the load time and interstitial is now displayed almost immediately.
I´m currently retrying to integrate Appodeal in my app which makes me think about a few improvements
-What about updating your documentation when there are significant changes in the API of the SDK?
Appodeal.cacheBanner();
Appodeal.setAutoCache();
Appodeal.setOnLoadedTriggerBoth();
These methods were added and I have not really a clear idea how to use them. The only way to figure it out would be by trying, which always costs a lot of time.
Just some small sentences for each method telling where to use/when to use would be a pleasure for anyone who uses or is willing to use your sdk.
-What about displaying a changelog somewhere?
-Is there any API in planning/development to get statistics and trigger payouts?
(-Maybe you could make a Click-To-Copy-To-Clipboard function behind the sdk key in the dashboard to simplify copy pasting)
We appreciate for your feedback.
It is very important for us to keep integration as simple as possible.
Developers should focus on creating unique & engaging apps, not struggle with SDKs.
We will take into consideration your suggestions and implement them.
API is currently in development and should be available within couple weeks. I will announce additionally.
I’ve allocated some of my traffic to Appodeal and these are the first results:
Can someone explain what the Views column represent? And why the eCPM is computed using the Views instead of the Requests (or even the Fills)? That way the eCPM would be much lower and very comparable to what I’m having with other companies like Mobilecore or Appnext.
Requests is the amount of requests Appodeal server received from your application.
Fills — the amount of ads, that have been returned by Appodeal server.
However, views only occur when user actually sees ad rendered on his device. Very often app requests ad, but never renders it, because user leaves application before ad gets rendered. Views only occur when you call “showBanner()” method. Requests occur every time, when you call “initialize()” method and in some other cases.
Please, let me know, if you have any other questions.
Thanks for the reply. Now I understand, and it makes sense.
Looking at the debug logs, it seems that the SDK makes several requests to the various services. Do each service count as an unique request or all of them count as one?
I am asking this because my app shows the ad at startup, and according to my analytics data the Views should be much higher, or the Requests much lower, in order to all be correct.