Andengine + AppFlood

Has anyone tried to implement AppFlood SDK with an andengine game?

I tried this way, but I get a ‘initialize failed’ error:

@Override
public void createScene()
{
createBackground();
createMenuChildScene();

	resourcesManager.engine.runOnUpdateThread(new Runnable(){

		@Override
		public void run() {
			// TODO Auto-generated method stub
			//APPFLOOD
	        AppFlood.initialize(resourcesManager.activity, "gW0krs8rVSZxiKwX", "7UA4GVoV1aadL52328d61", AppFlood.AD_ALL);
	        AppFlood.showFullScreen(resourcesManager.activity);
	        }
		});
	
	
}

Thanks :slight_smile:

Edit: Sorry, I got it. Solution: activity.runOnUiThread()