Just found this thread. I am the author of that blog post, but idk who the guy is who posted the link in the OP.
But to respond to samueli’s question, I have developed all of my apps by myself, I don’t do any sort of skinning or anything. I have done all of my work from scratch.
Yes, I essentially do all of my Windows development using Microsoft’s “universal app” platform, so much of the same code is shared between phones and tablets.
You will get there. When I was 14, I started learning programming using a Ti-83 calculator. I would make games and then distribute them using the calculator link cable to other students in my high school.
What I really meant was something like Hill Climb Racing. I’m sure you know that game and it is available for most devices and it is also available for Windows 8 in the App Store. So you can actually play that mobile game on your Windows computer. But it is not controlled by touch (but I guess that would work on a touch display, too) but instead you control it using your keyboard.
Widgets are probably a different interface but it should work the same way. But I cannot recommend doing that because the support for widgets will be gone in Windows 10 and I think most people do not use them anymore, too. It had become a way too much security issue and did not become very popular.
But I’m not deep into that and I might be wrong. But Hill Climb Racing is really available. I already played it on a computer myself and it was actually fun.
This is true. I believe it would be 10x harder to start out today than it was in 2010 when I started.
That said, it is good to know that work I did going on 5 years ago is still generating revenues to this day. It shows that apps do have at least medium-term viability.