HOW TO PLAY:
Tap fast!
Tilt fast!
How long can you handle it?
FEATURES:
Unique game-play.
3 Modes to choose from (normal,insane,free).
3 Global leader-boards (with daily,weekly and all time scores).
Achievements to unlock for every mode.
Fluid and clean high resolution graphics.
Uses particle engine.
Electronic background music.
If you wish, i would like to check it out and post your opinions and comments.
Just keep in mind that i want to keep this specific game as simple(from end-user perspective) as possible, without much features and options, e.x. weapons, levels, etc.
I love the graphics on this, the multiple backgrounds moving at different speeds really gives a sense of travelling (although I feel as if the furtherst away background moves in the wrong direction.
However; I’m not sure I like the “tap to keep going” mechanic. I basically set one finger on “auto tapping” and then actually played the game trying to avoid the stairs with a slight vibration coming from the tapping (and a tingling feeling in my finger that makes me want to stop). Personally I would suggest (a) make more of the tapping mechanic, so you actually want to speed up / slow down or (b) remove it altogether
Thank you for your feedback!
Can you please clarify: “make more of the tapping mechanic, so you actually want to speed up / slow down”.
Also, i am going to fade out ,a little, the small blue stars backround(it’s too intense) and make them sparkle individually. What do you think?
I suppose I’m saying that I feel like the tapping currently serves no purpose. I didn’t feel like I was controlling anything it was just a distracting task I had to perform. I would suggest making it make sense (somehow) to sometimes tap fast and sometimes slow and it have a real effect.
Got your point! You are right.
Actually when you tap you control rocket’s speed. When you tap faster the rocket goes faster and vice versa.
I guess i have to change it , so that tapping makes more effect on rocet’s speed.