Hello and welcome to the forum!
I see you made about $160 in your first month. That is quite good
But I can't imagine that it would be enough to support you and the team after you quit your jobs.
Good luck
SocioSoft
Hi, I am Tomas and nearly two months ago I left my regular job and became true indie game developer.
I have previous game making experience long back to 8bit computers era but it was always just a hobby. I decided to give it a try and go full time indie. I am not starting with clear table - we (me and friends I co-work with) have already finished some simple games.
To share my experience with mobile games monetization I started to publish series of monthly monetization reports on my blog.
First report has number #0 and it is just overview of the portfolio: Mobile Income Report #0 - The Portfolio
The first real report has number #1 and is for June 2014: Mobile Income Report #1 - June 2014
Despite the fact my portfolio is not Android limited, it is currently let's say Android focused as Android is most important part of my income. The plan is to enlarge supported platforms for current games and also add new titles.
Hello and welcome to the forum!
I see you made about $160 in your first month. That is quite good
But I can't imagine that it would be enough to support you and the team after you quit your jobs.
Good luck
SocioSoft
It is first month... my first target is to reach $750 in mid/short term (6-4 months). So, currently I am on 1/5 of that.
And after nearly two months I have to say that being full time developer (programming was my hobby before) really accelerates my skills. So I hope I will shorten "production" cycle as well as increase quality of my apps.
Ok, here is new report #2 for July 2014: Mobile Games Development: Mobile Income Report #2 - July 2014 (monthly income report from Android, iOS, Tizen, bada, ... games)
Still far away from my mid-term target![]()
How did you do in August and hope September so far is good?
My indie Income Report #4 for September 2014 published.
In September we were featured in "Free App of the Day" promotion event at Amazon ... and if you ask which app was featured, the answer is Shards and Deadly Abyss 2! Yes, two of our games were featured (3rd September Shards, 30th September Deadly Abyss 2).
Report and details here:
Mobile Games Development: Mobile Income Report #4 - September 2014 (monthly income report from Android, iOS, Tizen, bada, ... games)
How is it possible that you got so many downloads which gave you only about 200$. My app got ~1000 downloads in one month and gave me about 70$.
Simple calculations shows that you should have earned ~125 times more which is ~8750$ not ~200$. And it doesn't matter that it was Amazon. Ads are ads it doesn't depends from store.
You should think about better monetization in you apps definetly.
Last edited by Dummie; 2014-10-09 at 03:07 PM.