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  1. #31
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    If your app/game is good you'll have a stable number of active users and a much better eCPM.

  2. #32
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    Quote Originally Posted by kingkong View Post
    If your app/game is good you'll have a stable number of active users and a much better eCPM.
    I think that people like it. It got a rating of 4,0 and almost 15.000 downloads a day on Android. I hope this also pushes the iOS version.

  3. #33
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    Quote Originally Posted by Dummie View Post
    My app hit one million downloads on Android and I think this also is going to benefit for the iOS app. But we will see.
    Don't expect it to do anything. My popular game that has about 1M downloads on Android has about 10k on iOS after a year or two (still more than my other games there though). It's a completely different market and is saturated even more than Google Play is.

  4. #34
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    Quote Originally Posted by Magnesus View Post
    Don't expect it to do anything. My popular game that has about 1M downloads on Android has about 10k on iOS after a year or two (still more than my other games there though). It's a completely different market and is saturated even more than Google Play is.
    Well I actually expected it could do the same on the Apple App Store but that does not sound very good. I had about 350 downloads yesterday and around $ 2 income. Thats not much but it was acceptable considering it is online for about a day.

    I hope it is not following this mechanism and it starts to bring some better revenue. Anyway I do not really need to make the money for the hardware back but it would be very disappointing if it really does not.

  5. #35
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    Hey guys,

    my game is live since 17th of this month and I think it is not doing too bad.

    17.06.15 : 355 downloads
    18.06.15 : 313 downloads
    19.06.15 : 323 downloads
    20.06.15 : 420 downloads

    Ranking:
    17.06.15 : 1077
    18.06.15 : 1351
    19.06.15 : 1495
    20.06.15 : 474

    You can see there is still an up trend (income increases also, of course). The weekend sure helps it and it seems my release date was choosen very well.

    We will see what the next days are going to look like. I still got a good feeling about it.
    Last edited by Dummie; 2015-06-21 at 07:31 PM.

  6. #36
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    They payment on iOS apps is higher but there are less number of ios users than android

  7. #37
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    Quote Originally Posted by Dummie View Post
    Hey guys,

    my game is live since 17th of this month and I think it is not doing too bad.

    17.06.15 : 355 downloads
    18.06.15 : 313 downloads
    19.06.15 : 323 downloads
    20.06.15 : 420 downloads

    Ranking:
    17.06.15 : 1077
    18.06.15 : 1351
    19.06.15 : 1495
    20.06.15 : 474

    You can see there is still an up trend (income increases also, of course). The weekend sure helps it and it seems my release date was choosen very well.

    We will see what the next days are going to look like. I still got a good feeling about it.
    Any update on this?

  8. #38
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    Quote Originally Posted by shuiwo View Post
    Any update on this?
    Sure. Unfortunately you can see that there is a drop within the last days:
    21.06: 407 downloads
    22.06: 355 downloads
    23.06: 332 downloads
    24.06: 211 downloads
    25.06: 151 downloads

    I guess that is because of the high competition that is pushing my ranking and my app down. Most publishers release in the middle of the week and I guess thats exactly what we are seeing here.

    Anyway I expected this because you all told me and I already prepared an update about a week ago and it should be live today or tomorrow. I think it should magically push the app up again. Probably things are starting all over again then. Unfortunately I'm very busy and I have not finished any further update. But we will see.

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