Too many things to do and those 24 hours are just not enough I cannot find time to write a proper article summarizing what happened so far.
Let me give you an excerpt here:
Money spent: budget exceeded, it’s around $600 now. Not running any campaign at the moment, every traffic is organic at this point.
14k downloads with 7k active installs. Around 650 new installs a day.
1.5k daily active users generating on average $10 of income
Cumulative income so far - $100
The highest the app got in the ranking was place 15 - didn’t manage to go further than that.
So it looks like none of the goals of the experiments are going to be met. That’s the bad news. The good news is that from the game’s income alone the investment will pay off in less than two months. But that’s not all. The biggest success of this experiment is that I understood how important cross promoting is and how to do it right. I have made a significant change in the game’s UI that resulted in huge increase of new installs from users playing my other apps. Taking this into account those daily $10 looks more like $25 or $30. Unfortunately this could be accomplished without spending a dime. Next time I’ll combine the power of cross-promotion combined with initial investments in ads. But first I have to finish few other features that occupy my attention.
I’ll write a full article with details on what I changed to make cross-promotion effectively some time next week, I promise