For publishers looking to monetize their app, you should know:
What is your value proposition? Do you have a lot of users that play the game for a short time, or a few users that play the game for a long time?
Where are you willing to have ads in your app? Whether it’s in-game, as an engage-to-earn option, etc., knowing this will help you choose a good ad network that can cater to your ad placement choice.
Select an ad network and cost model. The majority of mobile ad networks specialize in interstitial pop-ups, while others offer a variety of ad products (engage-to-earn, videos, rich media, etc.) In addition, ads are priced through a variety of models, and you want to choose the cost model that most fits with your business model. If you have a lot of users who aren’t paying (if you have a freemium app), you might want to utilize a CPM (cost per 1000 impressions) model. If you have users that are extremely engaged with your app and really into your genre of app (e.g. racing games), you might utilize a CPI (cost per install) model.
Below are some Ads Network I’ve worked with.
Admob(www.admob.com/) easy to get your feed wet, easy to do. After familiar with this platform, you can be more comfortable to try other Networks to optimise your revenues.
Mobvista. (Mobvista - Publish SignUp), Full Screen ads and Overlay are highly recommended, high eCPM can be assured most of the time.
Hey @tuannguyen! Did you try new monetization methods? Have a look at Pollfish. Pollfish delivers surveys instead of ads through mobile apps. Users respond to surveys in order to win gifts. Developers get minimum $0.30 for each completed survey though their apps. Pollfish surveys can be used along with any other ad platform just to boost your revenue.