[Question] What makes a good dev diary?

I’m going to start work on my second game in a week or two.

I’ll create a dev diary as I go along, so I would like to know what other people look for in a good dev diary?

Based off the dwarf fortress dev diary. Be yourself, and explain what you did that day, you don’t have to get super technical about it. Mention any funny situations that came up as the result of a bug. I’ve been following what toady posts since I found dwarf fortress years ago. I’ve read every post. Theres something calming about reading what hes written and it really inspires me to continue my own escapades in the dev world.