Only 265 players in day of install? So basically, about 85% of users didn’t launch app at all?
I wonder how it affects ranking. 2000 installs in one day, probably 85% uninstalls within couple of minutes. Google is probably tracking it. So i wonder if it may do more harm, than good. What do you think?
Soo… that is a REALLY GOOD question. Only Google knows the answer. My assumption is that it they don’t care about how long things are installed. When I interviewed at Google in California a few years ago, they told me they care about the rate-of-change of installs.
If you look at WordHero, you see the following:
more addictive than drugs
people play for months/years
with no advertizing, DAU degrades by under 500/month
people play every day, multiple times a day for 30minute+ sessions
3 mil installs
4.5 rating
You would think that a game like that would be really high on the download list, but it is completely un-discoverable. THIS is why I claim that Google Play’s discover-ability is broken. The reality is that Google has ZERO incentive to fix it. Why would they when the current system results in companies like King.com spending $400million/year in advertizing!
Thanks. However, those stats are for WordSearch Hero.
Math Hero is an experiment to see how 300x250 ads in a dialog on the Results Activity part of the game cycle monetize. It only took my 6 months to write it. Mostly because:
I had to redo all the actionbar crap with appCompat instead of Actionbar sherlock. FSCK Google and ‘forgetting’ to do PreferenceActivity
@Goddard
My personal experience is that Google could penalise quick uninstalls heavily. Some time ago I’ve spent quite a lot of money on incent installs and the game dropped in both rankings and search results, it was painful to watch. Maybe I did something wrong, maybe it is the nature of incent installs. @mind
where does the advertiser’s in question traffic come from?