Hi all,
I’d really appreciate some feedback on my game plan over the next few months.
As many people know Clash of Clans and its various clones out there make a lot of money for the bigger companies that produce them (and pour money into their marketing efforts).
It’s not trivial to create a real time strategy game for mobile (or any platform for that matter). As such, this puts game development in this genre out of reach for many indie devs trying to make a living.
However, as a Unity developer - I have purchased this asset a few weeks ago and have come up with a development plan that would take roughly 2 months to implement.
My question is this: For me, I run quite lean and 2 months is a lot of time to invest into a project. Is it worth taking a punt? People I have spoken to so far have 2 schools of thought:
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There is so much competition in this genre that any attempt to compete with the bigger companies is futile - and upon releasing your “Clash of Clans” clone to the app store it will instantly go to the bottom of the heap, you will get minimal downloads and no ROI.
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Competition is tough in this category, but the market isn’t flooded. It takes time and effort to make a good RTS game and as such there is still market space for people who come up with a good “clone” with a new and exciting theme. You may not get rich quick but if you put a good quality RTS game to google play you could potentially do much better than, say, yet another candy crush clone and may attract users looking for an alternative to Clash of Clans.
Thoughts? As I said - I’d really appreciate any feedback you have to offer. Is it a good idea? Do you think it will instantly fail?
Thanks,
Simon