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  1. #1
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    Anagram Hero - May 2013

    I think we should start off with costs to create Anagram Hero.

    Sounds: $500
    Promo video: $1500
    Graphics work: $5600
    Outsourced node.js consulting: $2150
    Outsourced Game Engine: $5300

    Total: $15k

    Ongoing costs:
    - GAE servers + node.js boxen: $200/month (minimum cost, not saturated)
    - Bugsense.com: $50/month (actually $99/m, but shared with WordHero)

    May 2013 income:
    Leadbolt: 82k impressions @ 0.23% CTR = $16.19
    MMedia: 747k impressions @ 0.33% CTR = $158.75
    Mopub market: 213k impressions = $96.64
    Admob: 8k impressions = $0.57

    Total: $272.15 (so a little above running costs). So average eCPM = $0.25

    Flurry user data:
    91k sessions
    4.5k active users

    ROI = 0.133%

    #waitingtobediscovered
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  2. #2
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    Mind,

    Dude, I think you may have paid way to much to create this application. What do you think?

    In my opinion you could have done without the video -$1500 (or gotten a cheaper one for $500)

    Regarding the graphics work - someone took advantage of you. $5600 is ridiculous for graphics. Next time come to me and my team will gladly do it for you for $500.

    As for the $5300 for game engine creation - I think you could have gotten this done for way less also. For this amount of money you could have hired two full time senior java/android developers from India - for 3 months, or more.

    I did not write this to attack you or get a rise out of you. I wanted you to know that it should not have taken this much money to create that game. I appreciate the complexity of your app but it seems like maybe you got caught up with some expensive developers/designers who cared more about making money than working efficiently for your business.

    Again - what are your thoughts on this, do you think you paid too much?

  3. #3
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    And for sounds in the future use this site, they should not have cost more than $50 - Royalty Free Stock Video, Music, Photos, Illustrations, Sound Effects, After Effects and 3D Models | Pond5.com

  4. #4
    Member Dan's Avatar
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    Holy shit.

    At this point my recommendation is to change up the ASO aspect- try different icons and descriptions. It might get featured by Google Play like your last game so don't give up quite yet.

  5. #5
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    Sorry man but I can't believe you invested so much in this app ..

    I noticed, that so many users really can appreciate your app without good graphics (I am a bit lucky because I am sound designer, programmer and mid-level graphics designer myself, and I got many friends at almost every part in the IT sector. It is a give and take scheme with my friends, everyone helps out everyone so almost no one of us has any costs.

    I recommend you to invest more time of yourself in learning how to do basic sounds and graphics so you can reduce your costs enornumously (damn I cant spell this word xD)


    Greets, and good luck, Alex


    EDIT: I don't wanna offense you and I won't flag you, because I am not an asshole, but JUST IN CASE you bought ratings, take care of the ratio, it seems very very odd..
    Last edited by alecman; 2013-06-19 at 10:03 PM.

  6. #6
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    Some feedback:

    1) Nobody got paid more than $20/hour, except the engine person.
    2) Almost every graphic required 3-4 different iterations before a final was chosen. The final one was further modified. There are over 100 files in drawable-hdpi (excluding the country flags!)
    3) I tried sounds from websites, but could not find a consistent theme for a bunch of sounds (each action also has up to 3 sounds - a random one is chosen). I don't regret getting a professional to create custom sounds.
    4) Promo video. Ask anyone who does this professionally, and that price is insanely good. Some kid with After Effects does not produce that sort of quality. The video was done because I assumed I could get the app featured on Google Play using contacts at Google, and having a video is a requirement. I was wrong (about getting featured).
    5) I got a quote on using AndEngine to redo the engine I had written (from scratch using SurfaceView).... it was over $20k @ $20/hr.
    6) I spent around 5 months full time on it. Almost no code is shared with WordHero. Probably > 100 hours a week. My company used to cost me out at > $150/hr. Add that in and you now know why people quote app development costs of > $100k.
    7) Yes... ASO is now the next step. I have hired Gabriel @ App Store Optimization and ASO .... lets see what happens. We might all be doing this in a few months.
    @alecman : I did not buy ratings. What ratio are you talking about ?

    @pwndroid : PM me about graphics... I am looking to redo WordHero's main screen.
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  7. #7
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    Well my app has 10 times more downloads but only 2 thirds of the ratings you have.

    The +1s are half of the amount of the ratings, normally they are ROUGHLY close to them

  8. #8
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    I don't know man, I think you are over thinking this entire thing. Let's put it this way, I have been following word hero and your progress on Anagram Hero for quite awhile but I think your missing a fundamental reason for the lack of success with Anagram Hero: No one knows what the **** an anagram is (at least no one that owns an android. The first thing that Gabriel should have told you is change the name. The most popular anagram app on the market is 100 sec anagram. This app came out in October 2012 and has somewhere between 10-50k in downloads. This was released by a developer that has a gazillion downloads on his other apps. The guy probably uses house ads. You think he would have been able to drum up more downloads than 50k right? The name is too exclusionary and pretentious is my opinion. A 6 year old should be able to be able to know what the words in the title means. I'm not even sure my 16 year old knows what an anagram is lol! Anyways, no offense, I hope none taken. Change the app name to mixed up words or something like that and watch the downloads go through the roof.

  9. #9
    Senior Member XdebugX's Avatar
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    I think you are missing your biggest source of free downloads: Players of Word Hero. If I'm correct you only used banner ads for cross promotion in Word Hero. Banner ads are useless. I've tried campaigns with banner ads: 1+million impressions, 300 installs. You need to do like a custom full screen ad letting all your players of Word Hero know about Anagram Hero, in my opinion.

  10. #10
    Member hubris's Avatar
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    Quote Originally Posted by alecman View Post
    (I am a bit lucky because I am sound designer, programmer and mid-level graphics designer myself
    LOL that's me right there. I use the entire adobe suite; sound forge, soundbooth and pro tools for audio; then program in java, python and bash.

    I am my own app studio and wish i had other people that wanted to make apps around me. But all the programmers i know from work (my regular job) are burnt out each day. They make the gambling video slot machines you see in casinos around the world. I am the test engineer that does my best to break them

    @mind - killer game but those costs do seem a bit high.

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