Page 1 of 3 123 LastLast
Results 1 to 10 of 30
  1. #1
    Junior Member
    Join Date
    Jul 2014
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)

    SBCGames income reports

    Hi, I am Tomas and nearly two months ago I left my regular job and became true indie game developer.

    I have previous game making experience long back to 8bit computers era but it was always just a hobby. I decided to give it a try and go full time indie. I am not starting with clear table - we (me and friends I co-work with) have already finished some simple games.

    To share my experience with mobile games monetization I started to publish series of monthly monetization reports on my blog.

    First report has number #0 and it is just overview of the portfolio: Mobile Income Report #0 - The Portfolio

    The first real report has number #1 and is for June 2014: Mobile Income Report #1 - June 2014

    Despite the fact my portfolio is not Android limited, it is currently let's say Android focused as Android is most important part of my income. The plan is to enlarge supported platforms for current games and also add new titles.

  2. #2
    Member
    Join Date
    Jul 2014
    Posts
    161
    Post Thanks / Like
    Mentioned
    7 Post(s)
    Hello and welcome to the forum!

    I see you made about $160 in your first month. That is quite good
    But I can't imagine that it would be enough to support you and the team after you quit your jobs.

    Good luck
    SocioSoft

  3. #3
    Junior Member
    Join Date
    Jul 2014
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    It is first month... my first target is to reach $750 in mid/short term (6-4 months). So, currently I am on 1/5 of that.

    And after nearly two months I have to say that being full time developer (programming was my hobby before) really accelerates my skills. So I hope I will shorten "production" cycle as well as increase quality of my apps.

  4. #4
    Junior Member
    Join Date
    Jul 2014
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)

  5. Likes programmer liked this post
  6. #5
    Member
    Join Date
    Aug 2012
    Posts
    72
    Post Thanks / Like
    Mentioned
    2 Post(s)
    How did you do in August and hope September so far is good?

  7. #6
    Junior Member
    Join Date
    Mar 2014
    Posts
    7
    Post Thanks / Like
    Mentioned
    0 Post(s)
    Quote Originally Posted by chrisdaniel0421 View Post
    How did you do in August and hope September so far is good?
    He has a new post on his blog fr August's earnings.

  8. #7
    Junior Member
    Join Date
    Jul 2014
    Posts
    12
    Post Thanks / Like
    Mentioned
    0 Post(s)
    My indie Income Report #4 for September 2014 published.

    In September we were featured in "Free App of the Day" promotion event at Amazon ... and if you ask which app was featured, the answer is Shards and Deadly Abyss 2! Yes, two of our games were featured (3rd September Shards, 30th September Deadly Abyss 2).

    Report and details here:
    Mobile Games Development: Mobile Income Report #4 - September 2014 (monthly income report from Android, iOS, Tizen, bada, ... games)

  9. #8
    Member Mateusz's Avatar
    Join Date
    Mar 2014
    Posts
    387
    Post Thanks / Like
    Mentioned
    10 Post(s)
    Quote Originally Posted by TomAtom View Post
    In one day the game was downloaded by more than 125000 people!
    How is it possible that you got so many downloads which gave you only about 200$. My app got ~1000 downloads in one month and gave me about 70$.
    Simple calculations shows that you should have earned ~125 times more which is ~8750$ not ~200$. And it doesn't matter that it was Amazon. Ads are ads it doesn't depends from store.

    You should think about better monetization in you apps definetly.

  10. #9
    Member
    Join Date
    Sep 2014
    Posts
    38
    Post Thanks / Like
    Mentioned
    7 Post(s)
    Quote Originally Posted by Mateusz View Post
    How is it possible that you got so many downloads which gave you only about 200$. My app got ~1000 downloads in one month and gave me about 70$.
    Simple calculations shows that you should have earned ~125 times more which is ~8750$ not ~200$. And it doesn't matter that it was Amazon. Ads are ads it doesn't depends from store.

    You should think about better monetization in you apps definetly.
    That isn't entirely right. You miss that not all clicks generate the same revenue. For some countries a simple click wouldn't even give you any revenue.

    Furtheremore some types of ads are not fully or not supported at all by devices that use the Amazon Store.
    Last edited by Dummie; 2014-10-09 at 03:07 PM.

  11. #10
    Member Mateusz's Avatar
    Join Date
    Mar 2014
    Posts
    387
    Post Thanks / Like
    Mentioned
    10 Post(s)
    Quote Originally Posted by Dummie View Post
    That isn't entirely right. You miss that not all clicks generate the same revenue. For some countries a simple click wouldn't even give you any revenue.
    Of course but it means that he got 90% of his clicks from China. I would say that he shows only banners without interstials or something like this

Similar Threads

  1. Income reports: AdMob & App Purchases
    By Kingsley in forum Income Reports
    Replies: 15
    Last Post: 2014-04-01, 12:28 AM
  2. My income reports, i need some opinion
    By Gabry1006 in forum Income Reports
    Replies: 6
    Last Post: 2014-03-09, 12:49 AM
  3. My 3rd and 4th income reports
    By Joseph27 in forum Income Reports
    Replies: 18
    Last Post: 2013-08-07, 11:27 AM
  4. New developer blog & income reports!
    By JSorrentino in forum Income Reports
    Replies: 2
    Last Post: 2012-04-04, 01:59 PM
  5. Income Reports on droid-blog.net
    By Johannes Borchardt in forum Income Reports
    Replies: 8
    Last Post: 2012-02-18, 07:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •