Hey guys, we just released our new game Tap the Box. Here is the description:
Tap the Box is a simple and fun physics puzzler. The objective is easy: Get the jewel on top of the Golden Box. Experiment with real physics as you play with different types of boxes and ropes to figure out the solutions to over 80 progressively difficult levels. Tap the boxes to destroy them or cut the ropes to achieve the goal!
Tap the Box will challenge your intelligence and skill!
Collect as many stars as you can to unlock the next levels. Show everyone you have what it takes to gather all 240 stars! If you get frustrated with any level you can always join our Facebook page and watch a video solution. For maximum bragging rights, we encourage you to figure it out on your own ;-).
Tap the Box key features includes:
80 levels to complete and 240 stars to earn
10 different types of boxes including: Explosive, Ice & Balloon boxes
Rope system incorporated to add more fun
Beautiful HD graphics
A relaxing bossa nova soundtrack to enhance focus
Video solutions for all the levels
-100% Free
Feel free to contact us and let us know any question, comment or suggestion. Enjoy Tap the Box.
The game looks great! I could definitely spend some time with it.
I have one feedback. When you start/restart a level you show the text “Get Ready!” and you can’t tap on the boxes when it’s showing. Do you need that time to load some stuff before the level can start? Otherwise I would remove it or atleast make the time it’s showing shorter. It feels (in my opinion) a bit unnecessary, especially when you restart a level a few times in a row.
I would also recommend, introducing like bonus level, in exchange for like on Facebook, it will be a great way to gather players to use them latter for marketing purposes (and obviously keep them up with news about current one)
In my game, after less than 2 months, it gave me 61,000 likes on Facebook page, so it will be great for future marketing.
Integrating facebook sdk is pain as you need to create app on facebook and then use the id and there was some openssl stuff. Is there any fool proof guide you followed or just hit and trial?
Yes, that’s why I also avoided the facebook integration - too many hoops to jump was one hurdle (not being Android intent friendly etc.) - but secondly that they want you to be on facebook and use your personal profile for developer stuff.
It would be simpler if facebook were to face attrition (already underway with folks starting to use individual messaging apps like WhatsApp, Line etc.) - then we wouldn’t have to bother with that.
But Facebook is an essential strategy for many games (like Candy Crush Saga) - and while it’s value for a low popularity game maybe ok - you may get some boost - but it may not be viral - for a bigger game (like Construction City) - one would think facebook would be essential - since there it has the potential to become viral - or get a further 10x boost.
It seems getsocialize.com etc. make it much easier to implement facebook etc. - however the have-to-sign-up-as-a-facebook-minion is a requirement that is still there.
In my game I am NOT using Facebook SDK, in fact, when player click on the bonus level icon, he is asked to like our Facebook page, but its getting unlocked straight after clicking okay (and being redirected to our Facebook) yes, it meant someone actually can avoid liking it, but its not a big loss, and as I can see from my own experience its easy quick and painless way to gather audience.
The “catch” i got is that you can find the solutions of the levels in the facebook page. The users don’t really need to like the page to watch the videos but they dont know that and i always mention to join the facebook page to access to the video solutions. So far i got 20 likes and about 2000 downloads, 1% not that bad. I can estimate you got around 1.5% ? (67000 likes ovcer 4.5 million downloads?)
congrats , the game is really fantastic and i wish you the best really !
can i ask where you got your game art done plz ? if you mind sharing just pm me