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  1. #1
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    Adding In-App Billing: Add remove ads button

    Hello,

    currently i'm having 2 versions of each of my apps in the market. On "full" version for ~5 dollars and a second free version containing Admob banners and interstitials. To make releasing updates easier (and because i only sold couple of full versions each month) i'm thinking of stopping the standalone full version but to contain a remove ads button into the free version.

    Does anyone already have already experiences with this conversion?
    How much to charge for removing ads?
    Or should i maybe keep the full versions but additionally anyway add the 'remove ads' button?

  2. #2
    gcc
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    Re: Adding In-App Billing: Add remove ads button

    I too planning for the same.
    Adding Remove-Ads button in free App itself is better option. As user clicks on the button, take him to the page which shows the cost and little more info.
    In this way only one version has to be maintained. I am still reading android articles how to do this.
    Kindly let me know if anything else is better study material than that.

  3. #3
    nr1
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    So i'm currently working on adding this in-app billing things.

    Seems this page contains a good tutorial:
    Integrating Google Play In-app Billing into an Android Application ? A Tutorial - Techotopia

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  5. #4
    gcc
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    Mac
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    First of all you need to add ads by code (not in xml)
    As mentioned above, create a screen with infos about the benefits of removing the ads, this is the page when you have your code for IAP and your "buy" button.
    Include the iap code, when you detect the user has bought the item, store the data in sharedprefs (if you want to do it the deluxe way, check from a server, but it's more painful).
    Now where you were showing ads, check first in sharedprefs if user has the paid version, and show a banner ad accordingly.
    Make sure you QA your app, lots of potential errors with IAP and ad removing

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    nr1
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    Quote Originally Posted by Mac View Post
    First of all you need to add ads by code (not in xml)
    why not create a layout with ads and another one without and change them accordingly at runtime?

    Quote Originally Posted by Mac View Post
    Make sure you QA your app, lots of potential errors with IAP and ad removing
    I'm currently checking the in-app billing example app provided by Google (In-app Billing Overview | Android Developers), seems to be a bit hard to setup and to make sure everything works fine. There's also a lot of code & classes to add to make in-app billing working and secure.

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    Mac
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    Quote Originally Posted by nr1 View Post
    why not create a layout with ads and another one without and change them accordingly at runtime?

    Yep you can, although i think it's more simple when you create everything from code, more control & customization
    Also, every time you will change your xml code, you will have to edit it in your "mirror" file.

    Quote Originally Posted by nr1 View Post
    I'm currently checking the in-app billing example app provided by Google (In-app Billing Overview | Android Developers), seems to be a bit hard to setup and to make sure everything works fine. There's also a lot of code & classes to add to make in-app billing working and secure.
    IAP v3 is actually much easier than iap v2 there is a lot of google coe than you have to copy paste that is used to verify the transaction went well and the item got actually purchsed, but on your own as long as you check the item was bought/consumed there is not much code you need to add.

    Good luck

  10. #8
    gcc
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    Any idea what should be the charges for removing ads in USA/UK/Au?
    Accordingly i will set for other places.

    Till now i am doing following in ad verion of the App.
    - Using Admob Banner/Interstitial ads
    - No refresh rate
    - Interstitial ads within App and on exit

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    Mac
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    There is no "average" price for an adfree version, it really depends on the perception of value of your users i.e. how much do they love your contentand the experience you are offering.
    I would start low around .99 and test once in a while with 1.99
    Better get 3 users buying .99 than 1 buying a 1.99...

  12. #10
    gcc
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    Quote Originally Posted by Mac View Post
    There is no "average" price for an adfree version, it really depends on the perception of value of your users i.e. how much do they love your contentand the experience you are offering.
    I would start low around .99 and test once in a while with 1.99
    Better get 3 users buying .99 than 1 buying a 1.99...
    oki, sounds logical. I am new to IAP, so got a basic question.
    Rates could be changed later based on the response?

    Include the iap code, when you detect the user has bought the item, store the data in sharedprefs (if you want to do it the deluxe way, check from a server, but it's more painful).
    Now where you were showing ads, check first in sharedprefs if user has the paid version, and show a banner ad accordingly.
    Make sure you QA your app, lots of potential errors with IAP and ad removing
    For me SharedPfefs Way looks good than firing query to Google-Play whenever user opens the App. Have you tried and found it right?
    Is it safe to store the Purchased Flag in sharedprefs?

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