Back in 2013 I made a choice: become a developer and try to pay my bills with it.
I did some decent app and payed a few bills, not enough, but revenue was increasing.
Then I quitted for a little while following other jobs and since one year I’m back on this.
I remember very well when Google, in 2013, changed the Google Play search and ranking engines to meet up with Apple’s very high level of apps: back in 2012/13 was not necessary to advertize an app, because it entered straight the rankings and was immediately visible. Then, it was up to you if it was successful.
After that line, advertize has become mandatory. And it’s not even enough.
What I have been experiencing in this year is that no matter how much I spend my own pocket’s money to advertize an app, no matter how good it is, no matter how much time I spend in making videos, sharing on socials, writing for blogs, choosing keywords without competitors, making better graphics, translating in dozens of languages, focusing advertizement on single countries or on single segments of population, avoiding bad habits like buying fake downloads… no matter all this, the result is ZERO.
Zero flat, like banging my head on the wall.
I’m not saying that the results are small, they are ZERO FLAT. Indeed, actually they are negative, because to hope you have to spend.
Back in the good old days there was a difference: if I made something wrong, I got less money. Money was not a lot anyway, but there was something and at least one could learn from his own errors.
Now you can follow any hint, marketing tutorial, big experts’ suggestions, the result is always, forever ZERO FLAT.
I try to spend some money on advertizement and I get exactly to buy some users: no matter how high I can get on the rankings, as soon as I stop advertizement downloads go back to ridiculous amounts, no matter videos, graphics, forums and facebook pages.
In the meantime, all the market money is shared among few: Ketchapp, King, Supercell and few others. 8.6 billion of dollars was offered for Supercell, I write it down: 8.600.000.000 $, and we are fighting to get 10 cents a day!
Now this is a mockery! Developping has become the work with the lowest rate between difficulty and money!
Not to count that IAP is mainly effective on high-scale games, so small developpers must only rely on advertizement where there is no money.
Look at the google play store: what did they get favouring those bigs?
We have hundreds of identical stupid game for brainless housewives: dozens of clones of ketchapp minimal games. Many games with testimonials like Frozen, Lego or others. Some clones of Clash of Clans. A hundred clones of 3 in a row strawberries. Clones, clones, clones.
What’s the point? Should I invest 200.000$ to enter the main ranking with a clone?
What should we do?
I think that indie developers should get their voice high with Google. They are killing the market. Why should 10 societies keep 99.99999% of the market and indie developers spend to hope to even be considered?
This is the death of Google’s philosophy where ideas and meritocracy emerge.
Im very very very sad.