PLEASE DON’T POST AD ADVERTISEMENTS - post a full description of how you promote your games and other info
I’ll start with mine ( best games studios https://play.google.com/store/apps/developer?id=Best+Games+Studios)
I have several games, one with 4.5k installs, one with 1.5k installs, one with only 135 installs (my first game), and a new game that I hope will get more installs
Ads: Admob, chartboost, vungle (Admob earns me around 150$ per month, Chartboost earns much less (maybe 20$ per month), vungle currently 0 but I just started with it
strategy:
I try to find games with not too many competitors but high traffic (searchman is good for this), make a similar game. I’m still learning, so I try to make something similar but different - I look at the original for guidance - the screenshots, icon, name, description are all important.
I usually launch a decent version that doesn’t have any bugs that I know of, use google translate for descriptions into 20+ languages for keywords.
Next when I have time I submit to as many stores as possible (SlideMe/Opera/LG/Samsung/Etc).
Next I try to update the app once every 1-2 weeks a few times. It can be minor changes.
how much effort it takes me: usually 1 weekend (2 days) to make a game, and 1 more weekend to finalize/publish it, + updates.
In terms of reward/effort, this i currently quite satisfying.
Quick question, a lot of people on this forum suggest paying for installs and comments. Have you done any paid marketing, if so, how is it going? I too am a new developer, I’m currently where you were in the beginning with low downloads, so any additional advice is appreciated. Oh and I’m also using Unity to develop. Here’s my game currently: https://play.google.com/store/apps/developer?id=Benjamin+Yue