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  1. #41
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    Quote Originally Posted by toxic View Post
    ah okay, now I see why you would want that number lower. in that case: DAU*session lenght(sec)/revenue($)

    my number would be 5050 DAU seconds per dollar from yesterday's stats... It used to be closer to half of that when admob was giving decent revenues two weeks ago.

    Is this with purely Admob banner + interstitial ? If not, then it may say less about the app, and more about the ad network (i.e. may pay better or worse than Admob for the same ad presentation strategy).

    Further complications if the app is using StartApp type ad networks - i.e. where the ad revenue is not related to session-length. With Admob (or any other ad network) where banner and interstitials are being shown - they both should yield more revenue on average if presented for a longer period (more likelihood user happens to notice etc.) - and also if the interstitial is not only presented once - but perhaps say once per 3 minutes or something. It could be argued that the banner revenue is perhaps the MOST likely to linearly scale with session-length (since they are always visible and directly helped by session-length 2x, 3x etc.).

    With StartApp-type stuff - the revenue does not go up for longer session-length - and thus if an app is deriving revenue from such ads it's "DAU seconds per revenue" figure may start to unravel (i.e. may make less sense).

  2. #42
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    I guess one way to describe "DAU second per dollar" figure would be as a constant (in a ballpark kind of way) that could be (if it is stable - which it seems to be i.e. ranges from 5000 to 13.5K from anecdotal evidence thus far) could be used to JUDGE how much your app SHOULD be able to make (using Admob banner + interstitial ads).

    You just supply DAU, session-length (average - as reported by Flurry or Google Analytics) and you should be able to judge what revenue you SHOULD make with Admob banner + interstitials - within a factor of 2x or so ..

  3. #43
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    @mind
    yes I agree, thats why I used all the possible formats. I didn't notice a single video ad when using my own app though

    @adforandroidapps
    yes this is only with banners and interstitials in between important features of my app. i am not using anything else and all my apps are solid 4+ star apps, nothing illegal or spammy.

    I got to admit one thing though, I am not new to this. I used to have a 2 hugely popular apps (a few years back) that hit 300k DAU between them and earned me a lot of money. At the time i was only using banners and thought I was invincible. I quickly learned that my revenue was nothing to Google and they shut me down as fast as they made me "rich".

    Here are some screenshots. Thankfully I saved my flurry logins
    App 1
    Untitled-2.jpg

    App2
    Untitled-3.jpg

    I've struggled for the past few years, I was mad at google and the whole android eco system, didnt want to make apps anymore because i thought there was no end point. Had a few failed startups in offline world, started and sold a few websites and now I am back at making apps again.

    Right now I am making 10x to 15x more per user than what I used to make at my peak back then. And android has grown about 10x to 15x since those times as well I am no where close to DAU numbers I used to have but I am at a steady growth, my apps are solid and improved, I have less risk of being booted from the market again and most importantly, I am now using mediation which is AWESOME for times like when google decides to throw me out of google play again (hopefully not).

    I learned a lot in the recent years, both in personal and business matters. I learned to eat top ramen noodles and budget myself, and thats the most important part I think. Forums like this did not exist back then and I had to try and fail at everything to learn anything... so this is the difference from now and then.

  4. Thanks Magnesus, adforandroidapps, Skurry thanked for this post
  5. #44
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    my question is how do you guys even get apps to stay on the market these days...yet alone make 25k a day...I put up apps with 0 SDK 0 Ads / Work properly / Nice UIs / my own screen shots and description and they get deleted within 24 hours for the last week

  6. #45
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    @affliatex: uhh... your LEGIT apps get deleted ?
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  7. #46
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    Quote Originally Posted by mind View Post
    @affliatex: uhh... your LEGIT apps get deleted ?
    Yep...all my junk crap ones stay...for example...my photo collage app...it actually works..isn't just a copy or someone elses...has it's own custom UI etc...Deleted within 24 hours...custom icon/splash and everything...same with a slide show creator I have..or a hash tag app...but if i throw up a fake flash app or a fake w/e it stays fine.

    Infact I put up a real app this morning...just checked...it's gone..but yet the crappy fake flash app I threw up 4 days ago is fine.

    I want to make the market a better place by having real legit apps made that work and look nice...but when google keeps saying "no we don't want that" ...why the hell would anyone waste time making real apps? when they clearly like junk over quality..it's not the SDK or ads..I've tested it..0 ads/0 SDK/0 trace of any monetizing and they still get rid of it...but a flash app that rapes the user with ads they want? wut.
    Last edited by affliatex; 2013-11-15 at 04:40 AM.

  8. #47
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    Quote Originally Posted by affliatex View Post
    I want to make the market a better place by having real legit apps made that work and look nice...but when google keeps saying "no we don't want that" ...why the hell would anyone waste time making real apps? when they clearly like junk over quality..it's not the SDK or ads..I've tested it..0 ads/0 SDK/0 trace of any monetizing and they still get rid of it...but a flash app that rapes the user with ads they want? wut.
    Anything to do with the APK size ? The substantial apps being bigger in size ? Do they cut the apps in first few days of posting (perhaps based on the user response ? - unlikely). Possibly your "good" apps you make extra effort to get keywords into Description and that is what trips it up ? (while the "junk" apps you may not put much in Description). Is there some other common factor you can identify for the good and junk groups ?

    Is it possibly your previous "reputation" (since Google has infinite memory) has put you in a "high risk" category and the screening algorithm is being extra aggressive (plus has a faulty algorithm bug in it).

  9. #48
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    Quote Originally Posted by toxic View Post
    yes this is only with banners and interstitials in between important features of my app. i am not using anything else and all my apps are solid 4+ star apps, nothing illegal or spammy.

    I got to admit one thing though, I am not new to this. I used to have a 2 hugely popular apps (a few years back) that hit 300k DAU between them and earned me a lot of money. At the time i was only using banners and thought I was invincible. I quickly learned that my revenue was nothing to Google and they shut me down as fast as they made me "rich".
    ...
    I've struggled for the past few years, I was mad at google and the whole android eco system, didnt want to make apps anymore because i thought there was no end point. Had a few failed startups in offline world, started and sold a few websites and now I am back at making apps again.

    Right now I am making 10x to 15x more per user than what I used to make at my peak back then. And android has grown about 10x to 15x since those times as well I am no where close to DAU numbers I used to have but I am at a steady growth, my apps are solid and improved, I have less risk of being booted from the market again and most importantly, I am now using mediation which is AWESOME for times like when google decides to throw me out of google play again (hopefully not).
    Were there legitimate reasons for the app ban back then - or was Google as flaky as it now reported to be with it's app bans ?

    Was Android easier to reach top apps in 2010 (did ad networks give better money per impression back then ?).
    You are making 15x more per user because your session-length is 15x more (i.e. better, more engaging games ?). Android growing 15x probably ALSO helps (though apps has probably grown also). But you are saying that you have started to appreciate the value of higher-engagement even if DAU is not that high - as a good way to improve revenue - interesting point (since we all seem to be excessively fixated on download numbers - when engagement improvement may insulate developers somewhat from the "hard to discover" issue on both Android/iOS).

    BTW regarding growth of Android - I was looking at a chart of growth in apps and growth in users (I don't remember the link) - but it seemed to me from the curves that perhaps the growth in users may rise now at a faster rate than growth in apps (i.e. one was starting to look exponential vs. linear for number of apps type of thing). If so, this would bode well for developers (who often hear that explosion in app numbers is going to harm revenue possibilities). However, much of the growth rise in next 1-2 years will probably happen in Asia/low-income groups and I don't know how much that will help revenue (unless ad networks mature in places like India or China - and enter the Admob network etc.).

  10. #49
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    Quote Originally Posted by adforandroidapps View Post
    Anything to do with the APK size ? The substantial apps being bigger in size ? Do they cut the apps in first few days of posting (perhaps based on the user response ? - unlikely). Possibly your "good" apps you make extra effort to get keywords into Description and that is what trips it up ? (while the "junk" apps you may not put much in Description). Is there some other common factor you can identify for the good and junk groups ?

    Is it possibly your previous "reputation" (since Google has infinite memory) has put you in a "high risk" category and the screening algorithm is being extra aggressive (plus has a faulty algorithm bug in it).
    im no where near high profile...theres dudes doing 25k a day...im no where near that...doing a few K a day and doing 25k a day is way different..why would they waste their time on me..im a no body..its not like im injecting peoples phones with malware...just running a banner and smart wall if that and no nothing yet..the junk ones are stuffed with keywords where the clean ones have next to none besides a features list and little description which shouldn't be a big deal

  11. #50
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    Maybe the photos you used were copyrighted? What was the reason for removal?

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