I released my first app ( game) about 2 months ago. My admob earnings were 4€ the first month and 4.5€ next month.
Are my games really that bad or is my marketing so bad?
Here's a link to my games: https://play.google.com/store/apps/d...r?id=Nuff+Said
Try out the Impossible Ball Maze. It has 91 download at the moment and in my own opinion it deserves a lot more downloads.
I have accounts for smoothreviews, appreviewdesk and reviewsmotion. At first I got plenty of reviews, but now I get maybe 1-3/day altogether for my games.
What kind of screenshots are more appealing?
Why do some games get so many downloads without great graphics for example. https://play.google.com/store/apps/d...rdestgame.game
I'm to poor to invest money on marketing.
Unless you spend money on advertising, it can take 2 to 5 years for the results to come in. I set up my website, so that I could get people to see my apps though one portal. Then I pushed the site. I got a few bumper-stickers, with just the site addy, made and stuck them on my car and a some friend's cars. I got some business cards with my logo and site addy on them, and I leave them around in suitable public places. I make sure all my emails have the site link on them.
I got fet up of how poorly inde developers are treated when it comes to app reviews, so I set up my own, which has increased they traffic greatly - I'm looking at adding videos of the reviews on it!
Make a site, push push and push it hard.
I heard an interview on my local BBC radio station about how the big boy developer companies advertise and make money, so I set the station a text about independent developers problems, and managed to get an interview, and a few site plugs there too.
Finally, believe in what you produce and do.
- o O o -
I miss my ZX Spectrum
I advertise my games at Finnish forums, Instagram and to my friends. I really need a part-time job and at the time it's really hard to get here in
My passion for developing games keeps on growing. I Like to use my imagination and I really do have good game ideas, but I'm so stressed with money that I
try to make just simple games in a short time.
I'm proud of the games that I have developed and I really am learning to getting better
When you produce quality game, dont forget marketing!
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