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  1. #1
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    How much might a game like Line Zen or Ball Jump be making per day?

    How much might Line Zen: https://play.google.com/store/apps/d...theline2&hl=en

    https://itunes.apple.com/in/app/the-...951346423?mt=8

    or Ball Jump: https://play.google.com/store/apps/d...balljump&hl=en

    https://itunes.apple.com/in/app/ball...021634838?mt=8

    be making per day?

    They are free with ads with in app purchases. Both have downloads in 1-5 millions range in play store. I don't know how many they have in App Store.

  2. #2
    Senior Member BaksaiApps's Avatar
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    Since those are low retention games they prob make 2 cents per download on android and 4 cents per download on IOS with ads and IAPs combined.
    Looking for a super talented 2D Artist to work with us!

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  4. #3
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    Quote Originally Posted by BaksaiApps View Post
    Since those are low retention games they prob make 2 cents per download on android and 4 cents per download on IOS with ads and IAPs combined.
    hi Baksai,

    can you tell us how you arrived that those figures?

    they don't seem very promising at all. if a game like that reaches ~1 million downloads, they would make ~$20k only.

  5. #4
    Senior Member BaksaiApps's Avatar
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    Based on personal and other devs experiences. I have an arcade game as well that has 380k downloads and make 1.5 -2 cents per user. Retention is bad though, even for its genre, so maybe ketchapp´s games reach 3-4 cents per download on android.... Well, that would depend on the demographics as well, US installs could make 5 cents easily, while others less than 1 cent...
    Looking for a super talented 2D Artist to work with us!

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  7. #5
    Member ernestofndz's Avatar
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    Quote Originally Posted by BaksaiApps View Post
    Based on personal and other devs experiences. I have an arcade game as well that has 380k downloads and make 1.5 -2 cents per user. Retention is bad though, even for its genre, so maybe ketchapp´s games reach 3-4 cents per download on android.... Well, that would depend on the demographics as well, US installs could make 5 cents easily, while others less than 1 cent...
    I believe those numbers on iOS are quite low. On my short experience on iOS, average eCPM is close/over $10, and with the users willing to spend money on in-apps.. On the other hand, the numbers on android are more close to reality

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  9. #6
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    Revenue will mainly depend on the demographics. And with no of install you are only getting the total no of installs. If the installs are mainly from tier 1 countries, those apps can make decent revenue.
    Privacy app for Android - Leo Privacy Guard

  10. #7
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    Quote Originally Posted by J.tayler View Post
    Revenue will mainly depend on the demographics. And with no of install you are only getting the total no of installs. If the installs are mainly from tier 1 countries, those apps can make decent revenue.
    Can concur. WordHero has 3mil downloads and the lifetime revenue per user is under $0.20 ..... AND this includes 2011 and 2012 when the app was featured and got most of its downloads and you could get $2 ecpm for banners.....

    I had to get a day job....
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  11. #8
    Member 45giga's Avatar
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    Quote Originally Posted by mind View Post
    Can concur. WordHero has 3mil downloads and the lifetime revenue per user is under $0.20 ..... AND this includes 2011 and 2012 when the app was featured and got most of its downloads and you could get $2 ecpm for banners.....

    I had to get a day job....
    hi, yesterday i played your game : WordSearch Hero , and i'm just curious , what went wrong ? i mean the game is really great , Good UI , GP screenshots looks nice , but for some reason it didn't get a lot of downloads , considering how awesome this game , it should have by now around 500k installs....

  12. #9
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    Quote Originally Posted by 45giga View Post
    hi, yesterday i played your game : WordSearch Hero , and i'm just curious , what went wrong ? i mean the game is really great , Good UI , GP screenshots looks nice , but for some reason it didn't get a lot of downloads , considering how awesome this game , it should have by now around 500k installs....
    Yes, I spent 14months doing that game. The avatar creator and full reskinning dynamically based on a class of int's instead of including graphics are groundbreaking for android.

    The problem is that Google Play is broken. It follows a 'winner takes all' model. If you are in the top-10, you stay there due to organic downloads. If you are in position 500, it is VERY VERY hard to climb up unless your game gets featured or goes viral (even harder!).
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  13. #10
    Senior Member BaksaiApps's Avatar
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    Quote Originally Posted by mind View Post
    Can concur. WordHero has 3mil downloads and the lifetime revenue per user is under $0.20 ..... AND this includes 2011 and 2012 when the app was featured and got most of its downloads and you could get $2 ecpm for banners.....

    I had to get a day job....
    Why did you have to get a day job if WordHero alone has made USD$600.000 ? I guess your opportunity cost is higher?
    Looking for a super talented 2D Artist to work with us!

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