I’ve been doing a ton of research but wanted to figure out some stuff. If you don’t mine sharing, typically what does the average game average in terms of downloads and revenue. I realize there are a ton of factors but if you don’t mind sharing your numbers that would be great.
Even better. So the $2 per 1k seems like an outlier. $30-50 is definitely a lot better. I understand if you don’t want to divulge how much you are making total, but how many downloads do your games usually average per day?
I used and tried a lot of ad networks in the past, including admob, chartboost, mC, appnext, airpush, startapp, pollfish etc.
Admob is good for banner, Chartboost is good for game, mC and appnext is good for interstitial. Other I can’t comment much as I didn’t send much traffic to them now.
What do you mean chartboost is good for game? More games feature or interstitials in games?
I am in the process of doing some Android apps and plan to use Chartboost interstitials with my mediation (heyzap). I feel like a lot of people dont use CB but they work great for me for iOS so am going to try them for Android.
That is nice but it can be frustrating. I wish there system would automatically do that, too much trial and error compared to other networks. Results are generally good though (for iOS for me so far).
There direct deals are great though. I just got one in China that is paying $6 CPI, insane!