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  1. #491
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    Quote Originally Posted by kalesh13 View Post
    Hello everyone,

    i am new here and i would like to share my experience. I have developed just 1 app (paid and free versions). This is just a scientific calculator.

    https://play.google.com/store/apps/d...icalcalculator

    I developed this calculator as my first step in learning Android. I get over 50-90 impressions per day on admob. And generate $0.05 per day.

    I know this is very poor. But this app was never made to make money. I have sold 8 copies of paid version which earned me a total of $4.6 after Google's cut.

    The thing worries me most is the active users of free version. Total installs over 550 and only 130 are active and is dropping. I think its time to remove the app and make new ones.
    My first app was a calculator too, its my best app and the one that generate more revenue. The first year i was getting from 5 to 10 downloads per day but now im getting around 500 - 1000 downloads per day. Downloads drop in weekends and vacations

  2. #492
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    Quote Originally Posted by tiarsoft View Post
    My first app was a calculator too, its my best app and the one that generate more revenue. The first year i was getting from 5 to 10 downloads per day but now im getting around 500 - 1000 downloads per day. Downloads drop in weekends and vacations
    That's great to hear. Can you please share the link

  3. #493
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    Quote Originally Posted by karthickandroidgames View Post
    Hey friends,

    We (Me and my Brother) have 8 games in android and we are working full time on the game development, my brother develops it and I am in marketing I do the ASO part. Initially our games we doing 40$ a day when we had 5 games but though we have 8 games now and we are getting only 10$ a day which way too low. Can anyone help us in what way we are going wrong please. Thanks.
    wow, you have a game with 100kish installs?!

    I'm surprised you make just $10 a day. what are you impressions like for that game (tic tac toe)?

  4. #494
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    That's the problem with games that people don't keep on playing them for long

  5. Likes gcc, Magnesus liked this post
  6. #495
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    Quote Originally Posted by samueli View Post
    That's the problem with games that people don't keep on playing them for long
    And if they are REALLY GOOD, players won't click on ads anyway, as it exits the game experience.....

    1/10 game rating: Shitty game ---> nobody plays ---> no ads shown
    .... in the middle..... a golden land of unicorns, rainbows and users that play games but install any app advertised ... and then go back to playing your game ....
    10/10 game rating: Awesome game --> everyone plays, but CTR approaches zero ---> no income anyway
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

  7. Likes kakashi, Magnesus liked this post
  8. #496
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    So IAP is the best way of making money for these games?

  9. #497
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    I had a game with both IAP and ads. IAP took 30% of the profits, but ads took 70%. IMO, best way are include both ways.

  10. #498
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    hello a new app builder :
    Just log in and Create mobile app ! Look this platform it 's a really good one , make mobile app(android and ios) on line(no coding required) for only 19,90/month Login to your admin interface white label

  11. #499
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    Depends on the level of the competition in that game.

  12. #500
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    ~200 ,android+IOS.
    Some very simple games, some better.
    Not getting many downloads.
    But avarage ~10euros per day.

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