Hi, recently somebody asked me what was my revenue per user, well I didn’t know. After doing my simple math it was about 2 cents (euro) per user. I believe this sucks!
How can I improve:
Better monetization
Increase user time spent
Increase active users
???
What’s your revenue per user?
If only there was a huge forum with such info already provided in thousands of threads… My dreams
Depending on the game, from $0.005 to $0.090
Hi,
I’m a bit curious.
Does wallpaper app really able to generate revenue?
Do you use interstitial ad or only banner ad?
How much revenue are you getting from 1 wallpaper app?
Thanks.
mind
October 24, 2014, 1:20pm
7
And if you have a ridiculously addictive game that uses banners only, it could be $0.1-$0.2 lifetime revenue per download.
toxic
October 29, 2014, 2:42am
9
matthros:
1 $ per user LTV
per user or per download?
what genre of game is this?
toxic
October 29, 2014, 2:49am
10
i am at $0.06 per download across my entire portfolio
@toxic , yes
sport management game (so its mid-hard core)
Do you mind sharing the link to your game? How many downloads does the game have?
Zumzum
October 30, 2014, 11:32am
13
I have around 0.20$ per download on a quiz game, and around 0.05$ par active user par day (only 350 DAU sadly :p).
Those are excellent numbers, how do you monetize the game?
Zumzum
October 30, 2014, 12:21pm
15
Mostly intersticials (with a good CTR for some reason… :D) and a (tiny) bit of donations.
no, sry.
around 100 k, but only 1 k DAU
So Matthros u made $ 100K from that game already?
Or is it that u will get it in an year or lifetime
no, around 50 k, you can calculate LTV with ARPDAU * average lifetime of a player