Page 5 of 6 FirstFirst ... 3456 LastLast
Results 41 to 50 of 53
  1. #41
    gcc
    gcc is offline
    Senior Member
    Join Date
    Aug 2013
    Posts
    1,322
    Post Thanks / Like
    Mentioned
    59 Post(s)
    Quote Originally Posted by javaexp View Post
    Today i got hold of first iPhone of mine. But its iphone4. Now waiting for macbook which I should get tomorrow.
    Boooooooo............
    You all set for IOS Market buddy

    I will be joining you soon. next week hopefully.
    Do you have plans for new Apps/Games for IOS or you will convert your successful Android stuff to IOS (my case)?

  2. #42
    Senior Member
    Join Date
    Mar 2013
    Posts
    1,871
    Post Thanks / Like
    Mentioned
    101 Post(s)
    Thanks @gcc.

    first I am going to convert android apps to ios (already being done by a contractor), games created with andengine would be tough to convert. Next focus would be to use unity for every new game. don't know how to create cross platform utility apps without hiring platform specialist contractors.

    I already purchased apple developer account on 22nd october on my son's birthday.

    My total expected cost of just getting the environment setup till now in INR:
    iphone: Rs 20000
    macbook(already ordered): Rs 75000
    dev. account: Rs 5000
    Total: Rs 100000 (1lakh)

    Need to earn back that money fast from iOS by paying money to contractors. iOS dev. is really expensive to get into.

    P.S. Recently I had started ios development tutorials channel on youtube. Do follow my android and ios youtube channels guys to get hold of android and ios development tutorials.

  3. #43
    Member
    Join Date
    Oct 2012
    Location
    Timisoara, Romania
    Posts
    38
    Post Thanks / Like
    Mentioned
    4 Post(s)
    I do my main development in Windows and Visual Studio 2013 on a desktop, as I use cocos2d-x as a game engine. Don't want to start a flame here, but VS as an IDE and debugger is now decades in front of Eclipse (not to mention Xcode, which is a plain PITA).

    So it goes like this:
    - write and test all your code in the best language (C++ of course in the best IDE available for it (VS).
    - build it using Android tools and Eclipse, deploy and publish.
    - reboot into Hackintosh mode (:P), checkout the code, import it in XCode, build and publish on Apple Appstore.
    + extra bonus, if you're into it: load the WP8 or Windows 8 project in Visual Studio 2013 and publish on Windows Store.
    Cross platform coding is awesome.

    For convenience I also got a Macbook Air - since my previous laptop died, and wanted to do some light iOS dev while on the move.

    PS. If C++ is not your thing, there's also cocos2d-js - which gives you all of the above + HTML5 web game.

  4. #44
    Senior Member
    Join Date
    Mar 2013
    Posts
    1,871
    Post Thanks / Like
    Mentioned
    101 Post(s)
    Quote Originally Posted by monocube View Post
    I do my main development in Windows and Visual Studio 2013 on a desktop, as I use cocos2d-x as a game engine. Don't want to start a flame here, but VS as an IDE and debugger is now decades in front of Eclipse (not to mention Xcode, which is a plain PITA).

    So it goes like this:
    - write and test all your code in the best language (C++ of course in the best IDE available for it (VS).
    - build it using Android tools and Eclipse, deploy and publish.
    - reboot into Hackintosh mode (:P), checkout the code, import it in XCode, build and publish on Apple Appstore.
    + extra bonus, if you're into it: load the WP8 or Windows 8 project in Visual Studio 2013 and publish on Windows Store.
    Cross platform coding is awesome.

    For convenience I also got a Macbook Air - since my previous laptop died, and wanted to do some light iOS dev while on the move.

    PS. If C++ is not your thing, there's also cocos2d-js - which gives you all of the above + HTML5 web game.
    How about performance with cocos2d-js. what's the fps one can expect?
    I also heard of xamarian (something like that) which needs C# skills.

  5. #45
    Senior Member
    Join Date
    Apr 2012
    Posts
    1,920
    Post Thanks / Like
    Mentioned
    69 Post(s)
    As a former Visual Studio user I can't agree with monocube. But I prefer a simple text editor to IDEs anyway (although for Java I use Eclipse out of convenience). My main motto though is - never addict yourself to one tool because you might need to change it later in life and it will be a hard change. Better to be prepared to code in anything, any language, any IDE, any OS.

  6. #46
    Member
    Join Date
    Oct 2012
    Location
    Timisoara, Romania
    Posts
    38
    Post Thanks / Like
    Mentioned
    4 Post(s)

    Wink

    Quote Originally Posted by javaexp View Post
    How about performance with cocos2d-js. what's the fps one can expect?
    I also heard of xamarian (something like that) which needs C# skills.
    cocos2d-js uses Spidermonkey for Javascript, but on their demo project, I get 60 fps on an old HTC Desire S. I just saw they released cocos2d v3, which claims up to 10x faster in some cases.
    Zynga uses cocos2d JS for some of their games.

    Quote Originally Posted by Magnesus View Post
    As a former Visual Studio user I can't agree with monocube. But I prefer a simple text editor to IDEs anyway (although for Java I use Eclipse out of convenience). My main motto though is - never addict yourself to one tool because you might need to change it later in life and it will be a hard change. Better to be prepared to code in anything, any language, any IDE, any OS.
    Depends on the size of the project - I use TextWrangler or Notepad++ on occasion. But you can't really debug with a text editor
    Also, we write native C++ code - using GDB with Eclipse is a nightmare. Profiling native code is also difficult. This is where VS comes in very handy. Nvidia also has a nice plugin for debugging / profiling Tegra devices in VS. And it's free, you just need to register and get approved.

    Of course you need to know all tools and languages and be prepared for anything they evolve into. But, as they say, a bad programmer will write bad code in any language
    Last edited by monocube; 2014-04-25 at 09:42 PM.

  7. #47
    Member
    Join Date
    Jul 2012
    Posts
    335
    Post Thanks / Like
    Mentioned
    22 Post(s)
    What about making money with iOS? its harder than Android?

  8. #48
    gcc
    gcc is offline
    Senior Member
    Join Date
    Aug 2013
    Posts
    1,322
    Post Thanks / Like
    Mentioned
    59 Post(s)
    Quote Originally Posted by bradolh View Post
    What about making money with iOS? its harder than Android?
    I have no direct experience in that. but following factors are well known in IOS games/apps.

    1.
    Their approval process is difficult than GP

    2.
    Less user base

    3.
    IOS users preffer paid stuff more than shitty ads. so apps need the stuff to satisfy your customers and pay for it.

    4.
    If app is monetized. per click revenue is more than android.

    hope it helps.

  9. #49
    Member
    Join Date
    Sep 2013
    Posts
    197
    Post Thanks / Like
    Mentioned
    10 Post(s)
    Quote Originally Posted by gcc View Post
    I have no direct experience in that. but following factors are well known in IOS games/apps.

    1.
    Their approval process is difficult than GP

    2.
    Less user base

    3.
    IOS users preffer paid stuff more than shitty ads. so apps need the stuff to satisfy your customers and pay for it.

    4.
    If app is monetized. per click revenue is more than android.

    hope it helps.
    The best thing of IOS is that all apps are manually verified and hence you won't see your iOS account blocked one day when you wake up

  10. #50
    Senior Member
    Join Date
    Mar 2012
    Posts
    945
    Post Thanks / Like
    Mentioned
    67 Post(s)
    @adforandroidapps made excellent comments.

    iOS is 20% of the market and shrinking. Right now, my feeling is that another 20% of the market is USA Android installs. The other 60% is Android in countries that won't earn you large $$$. So right now, you could earn equivalent money on both iOS and Android (with USA customers).

    HOWEVER.... the advertizing market is maturing. At the moment, ads are CPC/CPA because they want you to install a shitty app or fill a survey/etc. This is like the early days of the WWW. So look to the Web to see what will happen in mobile advertizing.

    Pretty soon, Brands will start seeing value in mobile advertizing. For those of you that don't know, "Brands" are things like Pepsi, CocaCola, BMW, Gillette, etc. A lot of them have multiple products eg: Proctor and Gamble makes both "Head and Shoulders" shampoo and "Pantene" shampoo. Why sell just one shampoo, when you can sell every one a customer could possibly buy ?

    Anyway...Brands get sold ads on a eCPM basis. They are paying for market awareness AND interaction with ads, so are less sensitive to CTR.

    eg: Toyota wants to track that they showed you a car advert on your PC, then a few times on your mobile device, then you went to their website and built a Toyota Corolla model using their car builder and after that they showed you Toyota Corolla adverts for 2 weeks. They can match this sort of advert pushes to sales numbers.

    Once the Brands come online, you will see better advert performance IN EVERY country.

    The summary of all this..... build a large advert network, and wait for the market to mature a little more.
    SVEN Studios Corp
    WordHero - realtime multiplayer 4x4 grid word game
    Anagram Hero - realtime multiplayer Anagram finding word game
    WordSearch Hero - realtime multiplayer Wordsearch word game
    Math Hero - realtime multiplayer Math game
    Avatar Hero - Create your own Avatar

Page 5 of 6 FirstFirst ... 3456 LastLast

Similar Threads

  1. Android Developers Are Catching up to iOS.
    By Kate Demishkan in forum Advertising Networks
    Replies: 2
    Last Post: 2017-03-01, 07:53 AM
  2. Movie Clock - Long time iOS app finally on Android! My first android app :)
    By mediaspree in forum Promote Your Android App
    Replies: 0
    Last Post: 2014-03-12, 02:15 AM
  3. Transforming an Android app to iOS and other digital OS
    By Gingee in forum Android Development
    Replies: 1
    Last Post: 2014-01-21, 03:52 PM
  4. We tested Adagogo with one of our in house iOS apps
    By adagogo in forum Marketing Methods
    Replies: 3
    Last Post: 2013-12-22, 11:41 PM
  5. [Dec 2013] Some new Android apps worth checking out
    By lonescv in forum Android Apps
    Replies: 1
    Last Post: 2013-12-12, 08:43 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •