After people mentioning about google banning their accounts, how many of you guys are doing or planning to do cross platform development. Which tools do you use and most importantly, do you think cross platform development is the way to go (given facebook regretted after going HTML5 way).
Depends on what you are developing. In general though, I think that it is a good way to go. If the library supports multiple platforms, then you have an opportunity to expose your app to that many more users, without writing extra code. I am currently learning libgdx, but I haven’t had experience with platforms other than android. It should be mentioned that libgdx’s iOS extension is not free.
For people looking to learn libgdx, read the book: Learning Libgdx Game Development from packetpub. Its available on kindle also.
OR Java Game Development (LibGDX) - YouTube
publishing on iOS means you’ll need a Mac (~500$ for a Mac Mini), an Apple Developer license (99$/year), and a MonoTouch license (79$ if you are a student, 399$ otherwise). MonoTouch is the only thing we add on top of the things you have to pay for anyways
For unity3D there are way more plugins,tutorials,forums and support. Poor open source tools/libraries are always this way. Now I have seen Dojo, jClouds, CXF, … Virtually 0 support for these.