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  1. #11
    Senior Member toxic's Avatar
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    Quote Originally Posted by NokiaDev View Post
    I never tried Facebook installs but I am using FAN in my apps..I will check into Facebook installs now..This is what I wanted from guys like you...
    I was able to get about $0.06 per install using FB ads in Brasil, on both, iOS and Android. but that was November LAST year. I don't think it changed much
    $0.08 CPI in USA, non-incentive installs, real users, real players.
    Instagram Shoutouts for Mobile Apps & Games!
    Learn How to Setup Instagram Campaigns here https://shoutcartblog.wordpress.com/...pps-and-games/

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  3. #12
    Senior Member NokiaDev's Avatar
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    I will upload my game to more store's but in Android Google play is the successful ..So I am trying most of my traffic from them..

  4. #13
    Senior Member toxic's Avatar
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    Quote Originally Posted by NokiaDev View Post
    I will upload my game to more store's but in Android Google play is the successful ..So I am trying most of my traffic from them..
    stick with what you know

    FB ads is the cheapest way to promote your app right now, look into "lookalike audiences", there are a lot of write ups and blog posts for mobile app installs specifically out there.
    $0.08 CPI in USA, non-incentive installs, real users, real players.
    Instagram Shoutouts for Mobile Apps & Games!
    Learn How to Setup Instagram Campaigns here https://shoutcartblog.wordpress.com/...pps-and-games/

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  6. #14
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    Quote Originally Posted by NokiaDev View Post
    @mmmkkksss @ramzixp @DroidGenie these guys can help me I think as they are in long in this business for a long time..I forgot to mention @toxic he's a long time player
    Not sure I never buy advertising. Right now Im scraping 3rd party app markets for $75-100 a day. Google is slow for me now despite taking like 7 ASO classes and courses. I also have a new job now doing roadside assistance so I don't have as much time as I used to now for making apps.
    www.magicgenieapps.com

    Make apps with no coding required

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